Showing posts with label Kill team. Show all posts
Showing posts with label Kill team. Show all posts

Sunday, July 4, 2021

The Inquisitor and her 4 pretendants

In the far future of 40k, dating an inquisitor was a risk few would take without some muscles. 
On the Planet Disko, 4 were courting a pretty female inquisitor. As things heated up on the dance floor, each of them called their friends to get rid of the competition.

This is an adapted Kill Team scenario. 
  • 4 armies (Space Wolves Necrons, Tau and Grey Knights)
  • 125 pts, elite no commander
  • 5 objectives: 1 in each corner of the deployment zone worth 1 point per round, and 1 in the middle (the pretty inquisitor) worth 3 points per round.

Deployment: square shape using the corner objective as one of the deployment corner and the inquisitor in the middle
The main prize of the fight, the pretty inquisitor Boobs'a Fate

Objective 1, the Navy Officer, taking the pose because he believed the be the handsom-est

Objective 2, the Tank commander calling back home he would be late for dinner

Objective 3, the Army officer checking Golgol Map if he was in the right spot.

Objective 4, the diversity point of the Imperium, the LGBT+ psycher 
    
The Tank commander invited the Tau to support his romance, with 1 suit in reserve

What better for the Village Psycher than some Goths friends to show than being different was the right choice 
The GK assisted the Navy officer, providing a show of faith. 1 Paladin terminator in reserve.

To assist the Army officer, a force of Space Wolves were here to make his arguments stronger
, with a Terminator in reserve

Quickly the Necrons and the Space Wolves ended up in melee against each other, One of Necron died while the other got tied up against a Space Wolf with a kitchen knife,
4 Necrons were staying at the back, providing cover fire
The Tau concentrated fire on the GK with little luck, facing the truth. They would be in contact soon to smite their way.
The Tau dashed in the middle to capture the beauty in the middle.
Facing the Necrons, the Space Wolves got pinned down. 


Meanwhile the Space Wolves deep-striked the bunkered Necrons
The GK were destroying the last Tau resistance
Busy against the Necrons, The Space Wolves also temporarily faced 2 Tau retreating from the GK. The Tau had no more luck against the Space Wolves.
The Necrons moved to deny objectives for the Space Wolves
And the Space Wolves denied the Necron's objective.

Leaving the GK alone with the Inquisitor. GK victory!

Thursday, May 6, 2021

kill team 2021 game 4

"Scouting parties of the Tau, Space Marines and Eldars went to investigate a strange call for help from an old prospection station. Unknown to them, Tyranids have burrowed beneath the settlement. Just before the attack, the defenders readied themselves in an unusual alliance."


Another game of Kill Team for 2021.

This time, co-op game with 3 players vs. game-controlled tyranid waves.

60 pts force per player, 6 entry points for the tyranids. Game: Disabling the entry points.

To disable an entry point a model must spend the whole turn doing nothing. Tyranid always have initiative. Every turn, we roll 2 dice to randomly select 2 entry points, and roll for the tyranid force.

Goal: survive

001 - The abandonned settlement - North View
001 - The abandonned settlement - North View
x`
001 - The abandonned settlement - South View
001 - The abandonned settlement - South View

002 - Tau marksmen readying themselves
002 - Tau marksmen readying themselves

003 - The scorpions await
003 - The scorpions await

004 - Space Marines warm up their guns
004 - Space Marines warm up their guns

005 - First party of genestealer attack with a lictor behind
005 - First party of genestealer attack with a lictor behind

006 - Lictor appears in front of a scorpion
006 - Lictor appears in front of a scorpion

007 - Drone destroy a tyranid access
007 - Drone destroy a tyranid access

008 - Scorpion destroy another access
008 - Scorpion destroy another access

009 - A genestealer kill a Tau through a window
009 - A genestealer kill a Tau through a window

010 - Scorpions are not deterred by the Lictor and charge forward
010 - Scorpions are not deterred by the Lictor and charge forward

011 - A Ravener try to attack the Tau leader
011 - A Ravener try to attack the Tau leader

012 - More Tyranids are coming
012 - More Tyranids are coming

013 - Tyranids are climbing up the structure
013 - Tyranids are climbing up the structure

014 - Scorpions proved deadly against Tyranids
014 - Scorpions proved deadly against Tyranids

015 - Tau pulled back
015 - Tau pulled back

016 - Genestealer found Space Marines closing an entrance
016 - Genestealer found Space Marines closing an entrance

017 - Tau drones surprised by sudden entrance of Tyranids
017 - Tau drones surprised by sudden entrance of Tyranids

018 - Last holes vomited more aliens
018 - Last holes vomited more aliens

019 - Space Marines are holding the line
019 - Space Marines are holding the line 

020 - Genestealers tried to shred Tau into pieces
020 - Genestealers tried to shred Tau into pieces

Sadly, no photos toward the end. In summary, the Scorpions played the firefighter role, rushing and assisting melee whenever they could, killing genestealers. The losses of the defenders were minimum and the last holes secured by having 1 model destroying it while genestealer were fighting escort. 
We survived!


Monday, March 8, 2021

Kill Team 2021 Game 3

In a world full of surprises, we forgot the terrain.

the game was a 125pts, Elite allowed.
The Necrons vs the Space Marines.

We rolled for the scenario 1d20 on the kill team compendium and got the scenario the Cull.
As we never played it, we decided to go for it.

The board was a simple map, with the defender deploying half of his team in the middle and the attacker deploying in each corners.
The SM team, space wolf team with many company veterans.
the fateful 50% deployed in the middle
surrounded by a Melee-only Necron force
Turn 1, one Necron reached the SM. how long the SM will last?
The SM specialised in melee died amd the rest of the SM are fighting with their knives
The flamer attacked the necron leader, same as the others, knife vs flayed one
on the last turn (no picture), the flamer took out of action one necron, while the rest the team died. The non melee specialists of the the SM survived 3 turns, while the SM melee specialist died on the first fight.
Necron victory.

On a side note, the scenario mentioned the reinforcement of the space marines can arrive in their deployment area, as long as not within 9 inch of an enemy, which is physically impossible on this map. So for the whole scenario I was actually playing with only 50% of my army, not the funniest game.
In conclusion, DONT PLAY The CULL scenario for Kill Team