Monday, January 5, 2015
Sunday, January 4, 2015
The Reich of the Thousand Deads: The Dirty Half Dozen (Rules)
Meet the Dirty Half Dozen.
Their mission will be to free an Airborne Lieutenant captured near Bastogne. He is kept in an abandoned farm.
All REP4
Special Rules: No Zombie. A vehicle in the middle of the farm has a special device to keep the zombies at bay. Capturing it would be a nice extra. If the vehicule is destroyed during the encounter, zombie will appear on a 5-6.
4 PEF to represent the patrols. (6,5,4,4), all on the right side.
1 convoy/reinforcement may appear, either from alarm, or by event.
As I don't know if the Dirty Half Dozen are worth their legendary background, I will resolve any kill as an OOF and see if the public wants them to survive or not.
Assuming that somebody collects the wounded at the end.
In each building, there will be a PEF roll for what is inside. In addition, an extra roll (2d6) to check if Mallory is in the building. On a 10+, Mallory is in there, otherwise the last building will be an automatic success.
The farm to swarm:
Their mission will be to free an Airborne Lieutenant captured near Bastogne. He is kept in an abandoned farm.
All REP4
Special Rules: No Zombie. A vehicle in the middle of the farm has a special device to keep the zombies at bay. Capturing it would be a nice extra. If the vehicule is destroyed during the encounter, zombie will appear on a 5-6.
4 PEF to represent the patrols. (6,5,4,4), all on the right side.
1 convoy/reinforcement may appear, either from alarm, or by event.
As I don't know if the Dirty Half Dozen are worth their legendary background, I will resolve any kill as an OOF and see if the public wants them to survive or not.
Assuming that somebody collects the wounded at the end.
In each building, there will be a PEF roll for what is inside. In addition, an extra roll (2d6) to check if Mallory is in the building. On a 10+, Mallory is in there, otherwise the last building will be an automatic success.
The farm to swarm:
Monday, December 22, 2014
The Reich of the Thousand Deads: Large Battle Report (SOTR)
In the devastated city of Antwerp, a group of British para with the new British Steel Heavy Armor are fighting against an offensive of SWD troopers.
The British had to hold the line and prevent the SWD to break the line... (More of a battle report down)
NEWS REPORT FROM THE ALLIES
NEWS REPORT FROM THE SWD.
BATTLE REPORT
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| British Army List |
Para Platoon (Elite, Body Armor, Straffing and Artillery Strike)
HQ + Attached Templar support, Chapelain and Templar LMG
2xPara Team with 1 PIAT
2xMG
Light Mortar (MVP)
Sniper
Para Sniper (support)
2xTetrarch (1 support slot), with Camo
British Steel team
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| German Army List |
Werewolf platoon (Elite)
Faust
HQ
1 Grenadier
2 Wolfrunners
1 Werewolf
1 Vampire
2 Mech (1 with Close Combat weapons, 1 with Medium AT)
Aufklarer
2x MG
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| British Left Flank is held by 2 sniper teams and a British Steel team Facing Wolf runners and 2 MG |
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| Center, Half team of para and 2 Tetrarch, facing 2 Mech, grenadier and HQ |
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| Machine gun spotted German Mech coming |
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| The German used the cover to their advantage |
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| HQ team and Templar support hold the right line, Facing Faust, werewolf, vampire and aufklarer |
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| Werewolves are approaching the British lines, close combat Mech move on the British right flank |
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| Hidden Mech is sniping British position |
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| A strange man hide in a Church. Allies reports of "Vampire" |
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| Beasty Aufklarer, hybrids of men and rats. SWD is a true Evil |
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| The German reached the British lines |
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| SWD forces are about to swarm the British positions |
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| Critical moment, when any side could lose or win. |
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| At the end, German stood victorious, having bled the British |
![]() |
| The British positions were crushed |
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| German reinforcements are coming and Britsh have to fall back |
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| British were able to capture a "Vampire" |
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| British left flank was gone |
Thursday, December 4, 2014
Reich of the Thousand Deads: Freedom Highway (AAR)
(After the loss of the photo, and with only the last photos left, I can only provide a standard report and not a comic version. Game report is at the end.)
The private arrived in the small bunker. Outside rain was pouring and making the whole area muddy.
Seated on a worn out leather chair, the Major Odieux was smoking a cigar with a glass of brandy listening to music his eyes closed. The private knocked at the door of his office. Odieux opened an eye and told him to come in.
"Sir, there has been an event on Freedom Highway. SWD got very close"
"Close how much?"
"They were only 2 clicks from Alamo outpost."
"Did we engage them?"
"No Sir, we sent a scouting team and a piper. We have some aerial photos and report from a badly hurt survivor. He had been put to real death afterward."
"Thank you soldier."
The soldier was not leaving. The officer felt he should know something more than what is in the report.
"Yes?"
"It seems that the survivors were with an American lieutenant.It seems that Lt. Mallory was there."
The officer raised from the chair.
"Stupid, bring me Sergeant Steward now. How long did that happen?"
"An hour ago, Sir"
"And you tell me only now? Go fetch that sober bastard of a Canadian."
Once the private left, Odieux opened the file.
Alamo Outpost Report B0143.
Object: SWD infiltration.
A team of scout arrived at the scene 40 minutes after first shooting was heard. They witnessed the departure of the new SWD vehicles (sdkfz 511 and 512).
A group of SWD soldiers have caught 4 civilians, one with seemingly remnant of US army uniform. Our scouts were unable to retrieve them.
Photo #1 shows where the 2 trucks carrying the survivors hit the roadblock (result of the last SWD offensive against Allied Strong Point East in Bastogne). The survivors encountered a strong force of undead hidden in wrecks.
Photo #2.
The SWD captured 4 people and left 2 badly wounded to the undeads. We recovered one, long enough before he turned.
Gamewise.
The good started well, with a good beating of undeads but they lost precious times. Every time a zombie died. another took its place.
After about 10 turns (!) lost and the zombies cleared, Mallory drove the group South and they tried to run with moderate success. The SWD was planned to arrive on turn 20.
As the clock was ticking, they were about to reach the limit and into safety when they failed to activate for 7 turns, giving time to the SWD to get close enough to shoot.
The walker shot and hit the middle of the team (perfect hit). All survivors were knocked down and stunned for several turns, enough for the SWD infantry to catch them.
2 survivors were OOF and left to the zombies, while the SWD escaped the area with their prisoners.
..
The private arrived in the small bunker. Outside rain was pouring and making the whole area muddy.
Seated on a worn out leather chair, the Major Odieux was smoking a cigar with a glass of brandy listening to music his eyes closed. The private knocked at the door of his office. Odieux opened an eye and told him to come in.
"Sir, there has been an event on Freedom Highway. SWD got very close"
"Close how much?"
"They were only 2 clicks from Alamo outpost."
"Did we engage them?"
"No Sir, we sent a scouting team and a piper. We have some aerial photos and report from a badly hurt survivor. He had been put to real death afterward."
"Thank you soldier."
The soldier was not leaving. The officer felt he should know something more than what is in the report.
"Yes?"
"It seems that the survivors were with an American lieutenant.It seems that Lt. Mallory was there."
The officer raised from the chair.
"Stupid, bring me Sergeant Steward now. How long did that happen?"
"An hour ago, Sir"
"And you tell me only now? Go fetch that sober bastard of a Canadian."
Once the private left, Odieux opened the file.
Alamo Outpost Report B0143.
Object: SWD infiltration.
A team of scout arrived at the scene 40 minutes after first shooting was heard. They witnessed the departure of the new SWD vehicles (sdkfz 511 and 512).
A group of SWD soldiers have caught 4 civilians, one with seemingly remnant of US army uniform. Our scouts were unable to retrieve them.
Photo #1 shows where the 2 trucks carrying the survivors hit the roadblock (result of the last SWD offensive against Allied Strong Point East in Bastogne). The survivors encountered a strong force of undead hidden in wrecks.
| Photo #1 |
Photo #2.
The SWD captured 4 people and left 2 badly wounded to the undeads. We recovered one, long enough before he turned.
| Photo #2 |
| 4 survivors were captured |
| Last leg of the escape was filled with zombies. |
| 2 walkers were involved |
Gamewise.
The good started well, with a good beating of undeads but they lost precious times. Every time a zombie died. another took its place.
After about 10 turns (!) lost and the zombies cleared, Mallory drove the group South and they tried to run with moderate success. The SWD was planned to arrive on turn 20.
As the clock was ticking, they were about to reach the limit and into safety when they failed to activate for 7 turns, giving time to the SWD to get close enough to shoot.
The walker shot and hit the middle of the team (perfect hit). All survivors were knocked down and stunned for several turns, enough for the SWD infantry to catch them.
2 survivors were OOF and left to the zombies, while the SWD escaped the area with their prisoners.
| Main directions and move |
Labels:
ATZ,
Battle Report,
FFO,
Scenario,
Weird World War 2,
WWW2
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