Showing posts with label rules. Show all posts
Showing posts with label rules. Show all posts

Wednesday, October 24, 2018

Star Wars Campaign: T3, Sector 5



The Imperial mission was easy: Verifying the rebel presence in the system station and wipe them out.
The Rebels had 2 options: flee or try to destroy the Corellian Corvette.

Special rule: The Rebel squadron will scramble randomly from any of the space stations.

2 stations with Rebel activity have been reported
3 Tie Advanced squadrons were sent to investigate each station

3 squadrons are launched from Station Alpha and 1 from Station Beta. Tie Interceptors are launched to intercept

2 squadrons of B-Wings are properly wiped out.
 The Rebel suicide action was going bad. The Imperial fighters were capable pilots and destroyed the main bombers. The last chance for the Rebel to justify their loses were to get the corvette before any imperial reaction.

Unfortunately for the Rebels, both side activated and the imperial wiped out the last Rebels

The Imperial firmly hold the space
 Sector victory for the imperial. They advance on sector 5. There is little room available for the Rebels on that Sector.

Thursday, August 4, 2016

Star Wars Campaign: T3, Rebel convoy under attack

The Imperial fleet was lurking in the dark emptiness of space. They had set a spy device in the middle of nowhere. Intel networks had discovered that an important rebel convoy consisting would be transiting on that exact location. 

Rebel convoy



“This is the Imperial fleet. You are ordered to stop your engines and allow inspection at once. Any non-compliance will be dealt with deadly force. This is the…”


The officer looked at the admiral “Commander, they are not responding, they are speeding up toward a made up beacon.”
 “Great, let’s slaughter them. Attack!”

The rebel launched their A-wing to intercept the Tie-Bombers while the commander tried to run for it. The Imperial fleet was well placed on each side, but also very  vulnerable to broadside from the Rebel fleet.
With some early successes and unexpected indecisiveness from the Imperial (few failed activation, even with the admiral REP 5), the rebel damaged the VSD and got the 2 corvettes. But at that time the full power of the ISD was in motion. It blasted one of the corvette which tried to past fast in one shot.  



The A-wing did a good job despite being outnumbered with Tie Interceptors and Tie Fighters, but they were too many of them and not enough of the Rebel fighters. 


The first MonCal cruiser to explode rang the end of the party.


The Rebel were mopped up one by one, and for a short while, the last MonCal hoped to make it, but facing the ISD and a Nebulon B, it was only a matter of time.






Still, it gave the short window of opportunity for the Asahi and Enigma to leave before being destroyed.  Of the Rebel fleet, only 3 shuttles and 1 smuggler ship escaped. All of the other had been destroyed or surrendered.





Tuesday, June 21, 2016

Fete des Peres et Jeu Apero / Father's day special game

French version below

Last Sunday was Father's day in Hong Kong.
We had a short game using cheap plastic spaceship found in one of the hobby shop.

So, for 35 Hong Kong dollars, or about 4.4 euros, 12 spaceships.
A short spaceship card with:
  • Name
  • Pilot name
and 20 points to share between:
  • Shield (how many X-Wing defense dice to roll)
  • Speed (how many inch the ship move)
  • Hull (how many health point)
  • Gun (how many X-Wing attack dice to roll)
We played with a friend coming over and our 2 eldest kids (7 and 6).

Game:
Move all the spaceship by (speed) inch, then round-robin attack. Player decides who they attack, trying to win the race. Being destroyed means you skip your turn and respawn at the starting line.

It was very fun, the kids loved it and there was a small amount of tactics when it comes to eliminate some players so your spaceship may survive, together with heavy politics and bargaining "I am your father, you have to shoot him/her" with mitigated success.

 

Great 80-90's feeling / Ca sent bon les années 80-90




Dimanche dernier c'était la fête des pères à Hong Kong.
On a pu jouer à un petit jeu apéro en utilisant des vaisseaux en plastique trouvés dans un magasin de modélisme du coin.

4,4 euro pour 12 vaisseaux, une occaz

Pour jouer:
Une fiche de vaisseau avec:
  • Nom
  • Nom du pilote
et 20 points à partager entre 4 valeurs:
  • Boucliers (combien de dés de défense X-Wing à lancer)
  • Vitesse (combien de pouce le vaisseau avance)
  • Coque (combien de points vie)
  • Tir (combien de dés d'attaque X-Wing à lancer)

On a joué à 4, avec un copain qui passait à la maison et nos deux grands (6 et 7 ans).

Le jeu:
A chaque début de tour; tous les vaisseaux du montant de leur vitesse, puis chaque joueur attaque tour à tour (note: à chaque nouveau tour, on décalle le premier jouer d'un cran - le second joueur du précédent tour devient le premier et le premier devient le dernier). Chaque joueur est libre d'attaquer qui ils veulent pour gagner la course. Si un vaisseau est détruit; il passe son tour et réapparait à la ligne de départ.

Le jeu c'est très bien passé et les enfants étaient ravis. Il y avait de la stratégie tout de même quand il s'agissait d'éliminer certains joueurs pour survivre, combiné avec les petites politiques du genre: "je suis ton père, je t'ordonne d'attaquer ce vaisseau" avec des réussites mitigées.


Monday, June 13, 2016

Star Wars Campaign: turn 3 pre-battle rolls. Ready for battle


At the last imperial fleet briefing

Meanwhile, at the Alliance Rebel headquarter





Reinforcements have arrived.

Empire
Fleet:
  • ISD "Coruscant" gained 1 more weapon upgrade
  • Nebulon B "Cobra" received 1 equipment upgrade
  • Corellian corvette "Dagger" received 1 crew upgrade, 1 weapon upgrade and 1 equipment upgrade
  • Addition of the Corellian corvette "Whisper"
  • Addition of 4 more squadrons
Sector 1:
  • Corellian corvette "Ultramarine" gained 1 crew upgrade
  • Addition of the Corellian corvette"Vicious"
Sector 4
  •  Addition of 2 more squadrons

Rebels
Fleet:
  • MonCal "Freedom" gained 1 equipment upgrade
  • Corellian corvette "Grimbergen" gained 1 equipment upgrade
  • Addition of 6 more squadrons
Sector 1:
  • Corellian corvette gained 1 equipment upgrade and 1 weapon upgrade
Sector 2:
  • Addition of 3 more squadrons and 4 containers (becoming objectives for the next mission)
Sector 4: 
  • Corellian corvette "Corona" gained 1 weapon upgrade
  • Convoy
  • Assigned Corellian corvette "Asahi" and Nebulon B "Enigma" with 1 crew upgrade
Engagement:

Sector 1: Imperial withdraw
Sector 2: No engagement (no Imperial starship)
Sector 3: No engagement (no Imperial starship)
Sector 4: No engagement (no Imperial starship)
Sector 5: Engagement
Convoy: Imperial fleet strike rebel convoy
 

Monday, June 6, 2016

Star Wars Campaign: T2, sector 5: Ambushed!

"X-Wings to unidentified freigthers, you are entering a military sector, turn back immediately. I repeat..."
"Station A to Freigthers, you are entering a military sector, turn back immediately. I repeat..."



They are full of Tie figthers!
The scenario:
The Imperial spy network has sent the coordinates of the local Rebel Alliance HQ. Over there, Bud, the local corvette and a force of starfighters were preparing for their next strike. Knowing that the Rebel believed to be safe, the Imperial sent 2 freighters loaded with Tie Figthers to approach the base while a corvette with 2 squadrons of Tie Advanced were about to arrive from hyperspace on the other side, trapping the rebel before they could react.
Will the Empire triumph?
Rule: The rebel cannot win initiatives (play before) over the imperial in the first 2 turns. Initiative is rolled as usual to test if rebel are passive or active. The first reinforcement from the station arrive on turn 3.

Imperial fleet
The Imperial were ready for the Rebels
Rebel sector defense

Starting rebel units. An X-wing squadron, and the Bud is low level alert.
 Turn 1 (2:3)

Spear exited hyperspace in close proximity of Bud and shot it at long distance, lowering part of its shields. 
The X-wing diverted from the freighters to deal with the more pressing danger of the Tie Advanced. 

Spear shot Bud, Bud 1 shield out. T/A 4 dmg on X/W. X/W dealt 2 dmg on T/A
"It's a trap. All units, scramble, scramble!"
"X-Wing, engaging Tie Advanced"
Turn 2 (4:6 – Imperial initiative)

Bud and Spear tried to position themselves to be more effective. As shot were exchanged, none was able to take the upper hand. 
Meanwhile the Tie Advanced disabled the active X-Wing squadron, leaving the sky to the Empire.
"Tie fighters to command, all fighters out, ready to engage"
Turn 3 (2:4) 
"Y-Wing squadron, we will take that corvette out. Don't let the Empire win." 
"Torpedoes engaged, target on sight"
"Shot at will, we will not hold long"
Turn 4 (3:3)  

The Rebel were reinforced. Would they be able to invert the odds?

An imperial enseign looked as the shield flickered. The bridge officer looked panicked at his commander. 
"Don't worry, this scum is no match for the Imperial Navy. All power concentrated to their pathetic corvette. Without their commander, they are no more than mere sitting ducks."

The Spear shots all guns at the Bud who exploded in such fashion that for a while most rebel fighters were blinded. 
"They.... they.... Bud is gone!"
"Disengage!"
"What are the orders, what do we do?"
"They are too strong"
The local garrison, staffed with second tier fighters was not used to hard fight. 

With Bud destroyed the Rebel test for "Staying in fight" and missed the roll. All rebel receive order to flee the area by whatever mean possible. 



"Evacuate the area! The Empire is too strong."
Turn 5 (6:2) 
Turn 6 (4:6)

As the Rebel squadrons were fleeing the area, they were chased by the imperial fighters. One X-Wing and one Y-Wing squadrons were too slow. They were destroyed before they could calculate hyperspace jump.
4 squadrons barely escaped the area. The Empire was victorious and won without a scratch.

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