A warm welcome to the new followers,
- Billo from the http://billo3025.blogspot.hk/ (miniatures and gaming)
- Hong Hai Pham
- Bacomfat from the http://baconfatblog.blogspot.hk/ (miniatures and gaming)
- Thib-0 from the http://thenutoncave.blogspot.hk/ (he has an interesting blog on Weird World War, Secret of the Third Reich and great painting)
- Brummie
- Shelldrak, who maintain no less than 3 blogs (Is that humanly possible?) http://shelldrakewargames.blogspot.hk/ (general gaming) / http://shelldrakessoapbox.blogspot.hk/ (personal) http://zombiewargame.blogspot.hk/ (Bolt Action and zombies, a good idea!)
(Hopefully, I missed nobody...)
I am now at 25, and this is good.
Before playing the 8th scenario "A plane to catch", here are the quick rules update and the random events.
Characters (* means that they need to test for "Harry are you ok" at the beginning)
who survived the 4 previous US scenario so far
Star : Lieutenant Mallory Mc
Cain (REP: 5, PEP: 4, SAV: 3) – SKILL Born Leader, Fast
*Sergeant Johnson (REP: 5, PEP: 3 , SAV: 4) – SKILL Fast
*Sergeant Johnson (REP: 5, PEP: 3 , SAV: 4) – SKILL Fast
*Scott (REP: 4, PEP:3 , SAV: 2) – SKILL Dim - no ammo
1 scenario old
*Kyle (Paratrooper) (REP: 4, PEP:2 , SAV:3 ) - Skill Runt
Morgan (Commando) (REP: 4, PEP:2 , SAV:3 ) - Skill Slow
Paulson (Tanker) (REP: 4, PEP:2 , SAV:3 ) - Skill Logical
*Kowalsky (Paratrooper) (REP: 4, PEP:2 , SAV:3 ) - Skill Attractive
Germans deserters who joined in the previous scenario
Lorenz (Officer), Fast, REP 4, SMG
Max (Soldier), Dim, REP 5, Rifle
*Oliver (Soldier), Dim, REP 5, Rifle
Infected soldiers:
For any soldier who failed the Harry are you ok from the Outpost
scenario:
Roll 1 dice every turn. On 1, they die. Every turn, roll 1d6, on 1-2-3,
they resurrect as a zombie.
To suicide, the character must roll a REPd6 and pass with 2 success.
Only "1" is a success.
The aircraft
The aircraft is a C47 with a capacity of 28, excluding 2 pilots and 2 soldiers
to protect the aircraft on the ground.
Pilot : REP 4, REP 5
Soldiers: REP 5, REP 4
The aircraft will land d6 turn after the signal. Johnson and Scott have
the signal flare that will generate d6 zombies once used.
| The aircraft will generate 2d6 sounds once he lands. |
Possible encounters (replace the random event)
#
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Result
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3
|
No More Zed will be generated for the encounter
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4
|
Plane crash! For unknown reasons, the plane stalled and crashed. A
new plane will arrive in d10 turns. But maybe there are survivors? (PEF
generated there, roll a dice for each crew.
- 6: Survived
- 4-5: wounded
-1-2-3: dead
|
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5
|
PEF generated
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6
|
Larger than life Wolf appear and hunt the survivors. REP 4 Wolf with
only melee attack (6 dice to roll)
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7
|
Fleeing civilian. A group of 1d6 civilians are
fleeing a group of 4x their numbers of zombies. Roll the civilian using the
survivor table below.
|
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8
|
Shelling! The Germans are shelling the area with gaz. Pick a zone and
roll a 4d6" scatter dice from the center. A cloud of V-Gaz 6" wide
is generated. Every turn, roll a dice:
1: The gaz disappear
2-3-4: Gaz cloud does not move
5: the cloud move 1d3" using scatter dice
6: the cloud move 1d6" using scatter dice
Every single person touched by the cloud must roll a "Harry, are
you ok?" immediatly. In case of success, the character changed as a
zombie in 1d3 turn. To suicide, the character must roll a
|
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9
|
A StugIII with 2 SWD troopers on top arrive.
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10
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PEF is generated
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11
|
The plane has 1 more soldier for protection
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12
|
All zombies generated are doubled (event may happen several times)
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13
|
PEF generated
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14
|
A zombie was hiding and disguised as a tree. A random soldier is
attack in the back.
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15
|
PEF generated
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16
|
Cloudy night. The moon is covered and visibility is reduced by
1". (event may happen several times)
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17
|
Mist, in full motion in 2 turns. Reduce visibility
to 6”. If Mist already happened, PEF is generated.
|
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18
|
Rain, reduce visibility to 12” and arrives in 1d6 turns. If Rain
already happened the rain stops.
|
For event 14, I was thinking of the following:
