Campaign rules
Introduction
Part 1
Thursday, May 7, 2015
Tuesday, May 5, 2015
ATZ-FFO: USS Serenity: Laboratory - AAR Part 1
Labels:
ATZ,
Battle Report,
BattleSystems,
Cryozone,
FFO,
Serenity
Monday, May 4, 2015
ATZ-FFO: USS Serenity: Laboratory - Introduction
Scenario rules.
The team will enter the maintenance room and need to open blast doors giving access to the level 1 bridge to the hospital and the laboratory. The computer to unlock the blast door is in the control room, on the upper level 1 (2 success on INT test)
Once in the laboratory the Biotech man needs to have 3 successes on INT test to retrieve the DNA.
There will be a static PEF in the laboratory.
There will be 30 zombies scattered across the area.
Campaign rules here
ER: 5
Zombie generated on 4-5-6
Random events:
#
|
Result
|
2
|
Power failure/Auto-repair. Lights out / Lights on
|
3
|
New
PEF. A new PEF
is generated in section d6.
|
4
|
New PEF. A new PEF is generated in section
d6
|
5
|
Security
team. 1d3 security (REP 3) arrive in one
of the corridor. They are hostile.
|
6
|
1/2d6 civilians. 1d3 civilians (d6 REP) arrive in one of the corridor.
Pass the Are you Ok Harry test once he
is reached by any PC and if afflicted, will die in 1 turn and return to life
in 1d6 turn
|
7
|
Power
cut. Light out for 1d6 turn, then back
again
|
8
|
hidden
zombie. A zombie attack a random character. Treat
as a surprise/in the back attack.
|
9
|
Document
found.
+1 VR
|
10
|
2x Zombie Horde. 4d6 Zombies enter from area 3 or 4 and move
automatically to the closest visible living creature.
|
11
|
Security
drone. A security drone is appearing 1d6
square, d12 direction from the PC leader and shoot whatever is in side. .
|
12
|
Security alarm. Security alarm rings. All zombies are doubled.
|
Labels:
ATZ,
Battle Report,
BattleSystems,
Cryozone,
FFO,
Serenity
Saturday, May 2, 2015
APO S3 + USS Serenity preparation
| Hobby update |
This week, USS Serenity terrain setting, clear basing and APO round 3.
Cette semaine, préparation du terrain pour la campagne USS Serenity, commencement de changement d'anciennes bases en bases transparentes et mise a jour APO.
Few shots of my activity this week, with clear basing of old AT-43, terrain setting for USS Serenity campaign and painting update.
Quelques photos de mon activité de la semaine:
Bases transparentes pour mes marines AT-43
Mise en place du terrain pour le prochain scenario d'USS Serenity
Peinture APO: Eclaircissement, Sepia sur les masques, finition des bâtons anti-émeutes, pose des boucliers. La semaine prochaine, normalement les troopers Vasa seront finis. J'ai aussi commencé à monter mes mecha Vasa, mais c'est un peu le bordel vu le poids du metal. Je sens que ca va être galère.
| USS Serenity - Lab on the left, entrance on the right. Lab sur la gauche, entrée sur la droite |
| USS Serenity, entrance/ entrée |
| USS Serenity, level/étage |
Ayant peu l'habitude de faire les étages avec le BattleSystem, ça a été un bordel monstre, mais c'est surement parce que je m'y prends mal.
| USS Serenity, Lab |
| USS Serenity, Lab |
| USS Serenity, computer objective, objectif |
| USS Serenity, Lab control room, Centre de control du lab. |
| AT43, clear bases, bases transparentes |
| Vasa Mecha |
| Vasa, quelques troopers |
On voit mal les éclairecissements du brossage à sec, l'effet combiné d'un faible éclaircissement (je n'aime pas les éclaicissements forts) et la faible lumière.
| Vasa, power maul et boucliers (shields) |
Soon, the 3rd episode of USS Serenity!
Bientôt, le 3ème épisode d'USS Serenity!
Labels:
APO,
BattleSystems,
Campaign,
Painting,
Serenity,
UrbanMammoth,
VASA
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