Monday, January 19, 2015
ATZ-FFO: USS Serenity: Rescue Team
And here is the game report and scenario rules.
Campaign rule here>
Turn 2: random event, power failure. Visibility limited to 3 squares.
Turn 3: John faced a zombie, passed 1d6, shot with flamethrower (autohit), roll 1 for the ammo. Will use BAP.
Turn 6: Fire in one random room.
Turn 10: Bob faced a zombie, passed 2d6 but missed all shots. Zombie win the melee.
Turn 11: Security drone appeared.
Turn 12: Bob OOF, Nervis and Sam lost their nerves and fled. Vic passed 0d6 Zed or no Zed, Kristen passed 1d6 but missed. Uber passed 0d6 and double. John missed
Turn 13: Vic passed 1d6 KD test.
Turn 14: Drone failed reaction, destroyed by gunshots. Explosion generated 4 zombies.
Turn 19: All troopers exited.
Labels:
ATZ,
Battle Report,
BattleSystems,
Cryozone,
FFO,
Serenity
Subscribe to:
Post Comments (Atom)
What an excellent batrep!! love the style of it and the setting. Will be watching for further updates on this.....
ReplyDeleteThanks. I wanted to do something different, still with zombies. :)
DeleteGreat batrep dude! Really like your new style. The scenery looks amazing.
ReplyDeletethe scenery is from Battle Systems. I joined their kickstarter last year and it was the best organized ever, and they delivered all with little delay and very good quality.
Deleteone word - cool.
ReplyDeleteAnother one: Thanks
DeleteWow! That was amazing! Great batrep and great scenery. I'll be following your blog with interest from now on.
ReplyDeleteThank you Vampifan. I'm glad you liked it. That's a pleasure to have you following the blog.
DeleteZombies in space now how cool is that!! Great write up Thanks can't wait till the next one!
ReplyDeleteThanks. Yes, zombies in space should be more popular :) There was a great comic serie (Cryozone, 2 books) printed in France. I don't know if it was translated in English.
DeleteVery cool write up! Interesting to see a sci-fi angle on zombies. I can't wait to see further reports.
ReplyDeleteIn space, nobody can hear you moan
DeleteWow, having the lights go out on turn 2 was very atmospheric, if quite unlucky. I'm not surprised that the team got into difficulty after that!
ReplyDeleteThe light out was very atmospheric, almost better than planned. Issue is, I wanted this scenario to be an easy starter. The lieutenant had a low Willpower and "poser", so I saw him like the Aliens officer. I didn't expect so many casualties.
DeleteAbsolutely fabulous. I loved it thanks for posting.
ReplyDeleteA good change from Weird War 2. And I found I have a lot of mini from multiple ranges.
DeleteAlso a good opportunity to try upgraded rules for my Fallout campaign I'd like to set.
Brilliant report and love the comic book style to it.
ReplyDeleteBattle reports should be entertaining, as long you have as much fun reading as I have when playing.
ReplyDelete