Few windows, solid walls, safety against zombies is it priority |
The woods are full of zombies and other things that should have been left where they were...
American
Sergeant Johnson (REP: 5, PEP: 3 , SAV: 4) – SKILL Fast, CC, Food x2,
Ammo x1, Medical Kit
Star : Lieutenant Mallory Mc
Cain (REP: 5, PEP: 4, SAV: 3) – SKILL Born Leader, Fast, CC, Food x2, Ammo x1,
Gas Can,
Max (Soldier), Dim, REP 6, Rifle, CC, Food x2, Ammo x2
The American group was decimated last scenario, and they are now only 3 left standing.
British:
Scientist: REP 4, Pistol, 2 food and 1 ammo item
Soldier 1: REP 4, SMG, CC, Food x2, Ammo x1
Soldier 2: REP 4, SMG, CC, Food x2, Ammo x1
Soldier 3: REP 4, SMG, CC, Food x2, Ammo x1
Soldier 4: REP 4, SMG, CC, Food x2, Ammo x1
Soldier 5: REP 4, Anti-Tank, CC, Food x2, Ammo x1
Soldier 6: REP 4, SAW, CC, Food x2, Ammo x1
Sniper: REP 5, Bolt Action Rifle IMPACT 3, no range limit, CC, Food x2,
Ammo x1
All have silencer (-2 to zombie generation, 6 is always is a success)
The British "Templar" seems to have nothing special and brainwashed, explaining their lack of skills.
ER Rating: 4
Zombie Generated on 5-6
Encounter on Double.
Mission and Objective
After the failure to secure a safe house in a village, the group is
getting through the woods looking for a potential shelter. They were warned
than the woods were not safe at night time.
Victory:
Secure the area (no more PEF or enemies) and barricade the cabin. (take 6 turns for 1 person or 1 turn for 6 characters)
PEF Encounter Table (1d6)
Mist: +1
Raining: +1
Evening: +1
Night Time: +2
Raining: +1
Evening: +1
Night Time: +2
#
|
Result
|
1
|
SWD – Roll on the How Many Table
|
2
|
Zombies– Roll on the How Many Table with a -1
|
3
|
SWD – Roll on the How Many Table with a +1
|
4
|
Local German Survivors– Roll on the How Many Table
|
5
|
Zombies– Roll on the How Many Table with a +1
|
6
|
SWD – Roll on the How Many Table with a +1
|
7
|
Zombies– Roll on the How Many Table with a +2
|
8
|
Monster of Wolfenstein
|
Cabin in the Woods Encounter Table (3d6)
#
|
Result
|
3
|
Strangle Stranger. A man is strangling in a
parachute in the wood and ask for help
|
4
|
No More Zed will be generated for the encounter
|
5
|
New PEF generated
|
6
|
1 T800 Panzermensh enters at 1d6 entry point.
|
7
|
Survivors. A group of 1d6 survivors arrive at 1d6
entry point.
|
8
|
"Damned roots. Sir I’ve lost my equipment." A random character has lot
his backpack and all non-weapon equipment.
|
9
|
“I hear something. Let’s split up”. 2 random
characters splits from their group to go to the nearest PEF.
|
10
|
New PEF is generated
|
11
|
1d6 zombies are generated
|
12
|
“I knew a guy named Private MacGyver.” 1 random character spend 1d6
turn and create a bow and 1d6 arrows.
|
13
|
New PEF generated
|
14
|
A zombie was hiding and disguised as a tree. A random soldier is
attack in the back.
|
15
|
New PEF generated
|
16
|
Cloudy night. The moon is covered and visibility is reduced by
1". (event may happen several times)
|
17
|
Mist, in full motion in 2 turns. Reduce visibility
to 6”. If Mist already happened, PEF is generated.
|
18
|
Rain, reduce visibility to 12” and arrives in 1d6 turns. If Rain
already happened the rain stops.
|
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