Tuesday, March 3, 2015

The Reich of the Thousand Deads: the Sewer the Better (AAR part 2)

Part 1 is here:
http://wargamesinhk.blogspot.hk/2015/03/the-reich-of-thousand-deads-sewer.html










The scenario in itself.

It took 95 turns for the Germans to find the object and exit.
The device lasted (surprisingly) up to turn 79. Which means only 6 double in 79 turns!
I used a special deck of cards represented every single tile of Space Hulk to draw the abandonned underground base. So I could not know its layout.
Visibility in the base was limited to 6 squares.
Every time a living would lose a fight against a zombie, I rolled for "Harry are you ok?", if failed, he would turn zombie in 2d6 turns.

14 comments:

  1. Great report dude! It looked like it could all go wrong once or twice. I don't know who's the worst, the Nazis or the zombies!

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    Replies
    1. That is the kind of game where sometimes, you want to lose.

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  2. Good conclusion to a most enjoyable batrep. Like Bob said, it was hard to know who should win - it's a tough call.

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    1. They were very close to lose. It will only make things harder for the Americans.

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  3. Thats a great batrep... nice to see the old spacehulk floorboard being used

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    Replies
    1. Space Hulk is a good material for gaming and for underground base. Easy to deploy and tidy up.

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  4. ^^

    J'adore suivre tes rapports de bataille !! La mise en scène est top et tu nous mets bien dans l'ambiance !!

    Quelles sont les figs d'allemands que tu utilises ? J'ai l'impression de voir de la Death Korps de Krieg et des trucs de wargames factory ^^

    Serviteur,

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    Replies
    1. Merci Morikun, c'est un fix pour mon manque de JdR.
      Artizan design uniquement pour les allemands, Pulp et WW2 German officer.

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  5. Waiting excitedly for,the next episode! Thanks for the AAR.

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