Part 1 is here:
http://wargamesinhk.blogspot.hk/2015/03/the-reich-of-thousand-deads-sewer.html
The scenario in itself.
It took 95 turns for the Germans to find the object and exit.
The device lasted (surprisingly) up to turn 79. Which means only 6 double in 79 turns!
I used a special deck of cards represented every single tile of Space Hulk to draw the abandonned underground base. So I could not know its layout.
Visibility in the base was limited to 6 squares.
Every time a living would lose a fight against a zombie, I rolled for "Harry are you ok?", if failed, he would turn zombie in 2d6 turns.
Gripping stuff!
ReplyDeleteThanks!
DeleteGreat report dude! It looked like it could all go wrong once or twice. I don't know who's the worst, the Nazis or the zombies!
ReplyDeleteThat is the kind of game where sometimes, you want to lose.
DeleteGood conclusion to a most enjoyable batrep. Like Bob said, it was hard to know who should win - it's a tough call.
ReplyDeleteThey were very close to lose. It will only make things harder for the Americans.
DeleteMarvellous AAR. Very nicely done.
ReplyDeleteThanks Simon.
DeleteThats a great batrep... nice to see the old spacehulk floorboard being used
ReplyDeleteSpace Hulk is a good material for gaming and for underground base. Easy to deploy and tidy up.
Delete^^
ReplyDeleteJ'adore suivre tes rapports de bataille !! La mise en scène est top et tu nous mets bien dans l'ambiance !!
Quelles sont les figs d'allemands que tu utilises ? J'ai l'impression de voir de la Death Korps de Krieg et des trucs de wargames factory ^^
Serviteur,
Merci Morikun, c'est un fix pour mon manque de JdR.
DeleteArtizan design uniquement pour les allemands, Pulp et WW2 German officer.
Waiting excitedly for,the next episode! Thanks for the AAR.
ReplyDeletethanks for reading!
Delete