updated rules here
"Lieutenant, I can see the village"
The group arrived at the edge of the forest and saw the devastated village.
"Finally, I like these outing in the woods, but not when I am surrounded by things and stuff"
"Shut up boys. Once we reached that village, it's all about doing our job fast and quiet."
"You are the boss Lieutnant."
Turn 1 (4,2)
"Ok guys. The mission is a straight one. We kill the undeads, find the other guys and setup base. Question?"
"What if they are not here?"
"There are no option. We all go silently to check the big clean house."
Note: I decided that if I cannot find the British before the final house check, the British will be automatically in the last house.
"Lieutenant!" Scott was pointing at the road. A lone survivor was followed by a large group of zombies.
"Do we help him?" Johnson had raised his gun. Mallory put his hand on it, sadness in his eyes.
"He's gone. Look, another group is cutting his way. May he die quick."
The German was panting. He raised his MP40 above his head and let a burst go above the zombie's heads, all missing. An awful "Clic, clic" echoed his "Sh.t" as he had emptied his charger.
PEF 1 and 2 move in view of Mallory's group. Local survivor (REP3, SMG) followed by 9 zombies. |
Not a good time to miss and run out of ammo |
There are no way out and a fence blocking his best exit |
As they ran to the door, they saw the poor German being caught by the zombies. He gave his best and fought hard, dropping two zombies, one certainly dead, but only to be overwhelmed by the brainless murderers.
A desperate fight |
A predictable result |
They silently entered the house, avoiding to look toward the feasting mass of zombies. The house was dark and dead silent. The furniture were broken and the smell was terrible.
"Something rotten in the Kingdom of Denmark" whispered Scott
"Told ya not to eat so much Garlic" grinned Paulson
"I was talking of Morgan's perfum"
Johnson raised his finger.
"Sshh"
Then, he loudly coughed.
"Aaarrr..."
"Mooarr..."
Two shadow raised from behind a cupboard.
"First in..."Mallory raised his Thompson.
They shoot them with their silencers equipped SMG and killed them outright.
"First out.", completed Johnson.
Paulette looked at them.
"Would you stop. They were human being. We should not joke about it."
Lorenz slipped his bayonet through the eye of one of the undead. "They are dead now Fraulein. Whatever could decrease the stress. But I do prefer professional method to Yankee's chat"
Turn 3 (4,3), Turn 4 (5,1)
"Ok, now, let's move up, and let's be professional. We have a lady with us today."
Scott opened and the door and bowed.
"Lady's first"
"If you insist" and Morgan climbed up.
A forgotten family was standing there in the middle of the room. Their clothes ripped and dried blood all over them.
Morgan signaled and they silently moved up, surprising the zombies who died from accurate shooting. The last shot went wild and hit a fried pan with a loud bong. The zombies outside heard the sound and started to converge toward the house.
"Time to leave guys"
They moved down and readied to get into the shed.
Turn 4' (2,3) (I missed that one when I listed the turn during AAR preparation), Turn 5 (6,5)
Johnson opened the door quietly and froze.
"What's up Johnson?" asked Mallory.
"I fink we'fe found the Britif" A dark sten gun was pressing against Johnson's nose.
They all got inside the shed. The British were holding up.
"Lieutenant Mallory, here to save you"
A Black uniform man looked annoyed "All right, then, late as expected from the Yankees. We're on schedule here. We have to clear that area to plan our next move"
"Are you the Major White?"
The woman moved forward. "No I am the Major White and we are really behind schedule by now. We have 3 days left before... well before the German find us."
Turn 6 (4,6), Turn 8 (1,2)
"1, 2, ... and go"
"Templar go!" said the British.
They all rushed outside, leaving few soldiers to keep the two women.
They fired at will at the approaching zombies, believing in their silencer to attract as little zombies as possible.
Out, go, go, go |
Take them out |
The smoke dissipated. Eleven zombies were laying on the floor, attracting few from the area.
"Stop shooting, morons! You will attract half of undead Germany"
"Let them do Johnson do their British stuff. Paulson, Morgan, go North with Lorenz and Max and clear the house. I take South with Johnson and Scott."
Turn 7 (2,6)
"Where did they find the blackies?" Johnson said.
"I don't know, but the zombies have taken their tolls on their best."
Mallory and Johnson were silently killing their zombies.
The Templar were not listening to the order and missed most of their fire, dropping only few zombies for a hell of fire.
"Morgan, stop shooting, damn it."
Morgan looked at Paulson. "Well, I am empty anyway."
The Templar moved down the alley and shoot more zombies.
7 shots for 4 deads zombies... |
From the surrounding area 2 zombies arrived.
1d6 zombies are generated, 2 arrive in area 2. |
"Get into that rumble. Let's make clear there are no candies hidden here."
Once inside 5 zombies raised and attacked Mallory. Mallory and his team mostly knocked them down.
Turn 11 (1,1)
Paulette was feeling boring and started to look around while the British were looking how they fared outside. She moved toward a nice looking dress room and a zombie busted out and bite her neck.
Turn 12 (5,5)
Behind the sniper a zombie exited one of the crate and grabbed his ankle. The sniper killed him right away.
Turn 13 (6,6) The area is a zombie nest, all zombies are doubled.
"I have a wrong feeling Lieutenant..."
"There are too many zombies, more than expected. Thing may go wrong"
Turn 14 (5,3), Turn 15 (2,4), Turn 16 (6,2)
Paulette dies from her wound and the zombie started to feast on her. The sound of flesh being ripped gave the zombie away. The Templar started to look for it and dispatched it.
Meanwhile, more zombies are killed or knocked down.
Morgan's team is facing |
The area started to be cleared No more zombie in the Northern side |
Looking good, but the Templar kept on missing most of their shot saved for the Sniper |
"The Blackies don't look good enough to do the job right."
"Agreed with you Lieutenant"
With ease, they knocked down the last three zombies.
Turn 17 (3,5)
The Templar quickly move into the tower to clear. 8 zombies waited for the British (Effect of the event doubling the number of zombie to be generated)
The objective was to use the sniper to kill zombies from a distance.
Morgan's group entered the house and cleared the zombies.
Turn 18 (1,1) When things went wrong
"Please stay calm in your place and lock you in"
...
"Please stay calm in your place and lock you in"
...
"Please stay calm in your place and lock you in"
...
"Lieutenant, what the hell is that?" "I have no idea, but they will bring more of these things. We better shut it down." |
- Hans, do you really believe what we are doing? - drive, I don't want to stop |
German car with loudspeaker, 2 REP 3 SWD with SMG. |
The car drove in front of Mallory's team without seeing them.
"Shoot the car and take it out."
"Considered it done" replied Johnson and Scott as they fired at will.
The driver was killed on the spot while the passenger was deadly wounded. The car continued its way on the right before stopping in a unreal silence.
Mallory, Johnson and Scott shot the car.
9 shots, 4 hits and OOF the driver, 2 KD on the passenger, who failed his recovery test. |
Seemed clear of enemies. Were they close to win? |
To be continued...
Brilliant. Loved it.
ReplyDeleteThe second part is coming. It took me longer than expected. The second part is a blast.
DeleteThis has been a fun campaign to follow.
ReplyDeletePlaying it is a good fun too.
DeleteOw, that was bloody. Poor Paulette - how unlucky was that?!
ReplyDeleteyes, unlucky as it was at random. But who can roll 3 double in a row? The sniper barely made it, rolling 5 dice against 3, tying up at the dice level and winning only because he had a free success to fight zombies.
Delete