Tuesday, June 25, 2013

ATZ-FFO : Episode 6 : Saving Private "Dark Angel" (Special Rules)

Mission: Find and save US agent "Dark Angel", and evacuate safely (description here)
US Propaganda, July 1944


ER Rating: 5
Zombie Generated on:  4-5-6
Random Encounter on Double.

Note that Dark Angel may not be found at all (and assumed lost/dead-undead/captured).

Encouter Table

#
Result
3
No More Zed will be generated for the encounter
4
Find a safe place to hunker down until next day. Able to immediately end the scenario
5
The closest zombie to the group and not in melee reveals itself as a disguised human. If the agent has not be found yet, he is Dark Angel.
6
PEF generated, arrive in area (1d6)
7
Fire. A random building has caught fire and will attract 2d6 zombies
8
If just finished to searching a building, a hidden zombie burst out of a closet and surprise charge one of the character. If not possible, PEF generated
9
Argument breaks between the leader and one of the soldiers at random but within 4” and LOS. At each activation, roll 1d6 per REP of the 2 arguing. If the leader scores more, argument is over. If not, for each additional success of the soldier, roll 1d6 to attract zombies as normal
10
One random soldier has lost his ammo. When the primary weapon runs out, he would stick to his BAP
11
One member twist his ankle and move 2” slower and can only Fast Move at 1d6. If failed a Fast Move test, he is disabled, considered Knocked Down and Carry On.
12
PEF generated
13
Music playing. In one of the house, a gramophone is playing loud Edith Piaf. It will attract 1d3 zombies per turn until stopped.
14
The closest dead zombie was not really dead. It stands up and move immediately 6” to the closest human in sight.
15
PEF generated
16
Night is falling. If night has already happened, PEF is generated
17
Mist, in full motion in 2 turns. Reduce visibility to 6”. If Mist already happened, PEF is generated.
18
Rain, reduce visibility to 12” and arrives in 1d6 turns. If Rain already happened, PEF is generated. Note: All fire test have a -2 on the SPREADING FIRE test.



3 PEFs : 6,6,2
PEF table

#
Result
1
Survivor – Roll on the How Many Table
2
Zombies– Roll on the How Many Table with a -1
3
Survivor– Roll on the How Many Table with a +1
4
Zombies– Roll on the How Many Table
5
Survivor– Roll on the How Many Table with a +2
6
Zombies– Roll on the How Many Table with a +1
7
Zombies– Roll on the How Many Table with a +2
8
Zombies– Roll on the How Many Table with a +3

One of the survivor can be Dark Angel as randomized below (2d6 roll):

#
Result
2
Resistant (REP 5) – FAST-  Assault Rifle
3 to 4
Resistant (REP 5) SMG
5 to 8
Soldier (REP 4) Hunting Rifle
9 to 10
Soldier (REP 3) Rifle
11+
Soldier (REP 2) Knife
if Double
Dark Angel


The SWD Sturmtroopers
SWD stormtroopers

A group of SWD sturmtroopers are on their way to capture the agent. They will be composed of 5 stormtroopers (all REP 5):

3 troopers: Assault Rifle - Dim, Runt, Slow, 1 Oberst:  Assault Rifle - Greedy, 1 flamerthrower: Free Spirit

Flamer use a template and has an impact of 4, 
  • kills on a 1-2 instead of 1, and any hit model burns every turn unless the target take a “take out of the fire” action 
  • Take out the fire action: the model rolls 2d6. 
    • 2 success: fire’s out, 
    • 1 success: resolve fire as a standard fire hit, 
    • 0 success, model is dead

  • If KD result on a zombie, the zombie is not KD but continues shambling while on fire. A fire zombie has 3d6 additional for melee. 
  • Fire on building use the SPREADING FIRE test.

The Sturmtroopers will arrive on turn 25, independently of Random Encounter.


1                              SPREADING FIRE
                           


#d6 passed
Result
1-2
Fire has burned itself out
3
Fire is not spreading
4-6
Fire spred in a 1d6” direction in addition to ignite one level higher if a building.


 


The village
The team
Star : Lieutenant  Mallory Mc Cain (REP:5 , PEP:4 , SAV:3) – SKILL Born Leader, Fast


Peterson (REP: 4, PEP: 2, SAV: 3) – SKILL Free Spirit
Emerson (REP: 4, PEP: 3, SAV: 2) – SKILL Runt
Stevenson (REP: 4, PEP:2 , SAV:3) – SKILL Greedy


Sergeant Johnson (REP: 5, PEP: 3 , SAV: 4) – SKILL Fast
 Libenstein (REP:4 , PEP: 3, SAV: 2) – SKILL Rage / Medic
Scott (REP: 4, PEP:3 , SAV: 2) – SKILL Dim
Lil’ Bob (REP:4 , PEP: 3, SAV: 2) – SKILL Slow
blogspot is drunk and rotated my photo... The lone officer is Dark Angel

  
After landing, they regrouped and evaluated the potential threat.
"That village doesn't look good. Too quiet."
"Agreed. There is a lot of equipment but no trace of the soldiers who manned it"
"It's really f.cked up"
"We check the houses first. I hope Dark Angel made it, otherwise, I'll kill him myself"  said Libenstein.

"You take left, I take right" Mallory said.
"Works for me, don't get lost in a graveyard this time" replied Johnson
"This whole area is a graveyard. We're in the Red Zone. We'll go silent, no firing if not necessary"


3 comments:

  1. I'm really looking forward to reading about this encounter!

    ReplyDelete
    Replies
    1. even for the how many, the maximum will be human on the table times 2, to reflect the infectation of the area.

      I am writing the final of the AAR and finding pictures. It was fun to play and the main questions I had before starting was "will I find Dark Angel?", "Will I use the Flamethrower?".

      Delete
    2. even for the how many, the maximum will be human on the table times 2, to reflect the infectation of the area.

      I am writing the final of the AAR and finding pictures. It was fun to play and the main questions I had before starting was "will I find Dark Angel?", "Will I use the Flamethrower?".

      Delete