US Propaganda, July 1944 |
ER Rating: 5
Zombie Generated on: 4-5-6
Random Encounter on Double.
Note that Dark Angel may not be found at all (and assumed lost/dead-undead/captured).
Encouter Table
#
|
Result
|
3
|
No More Zed will be generated for the encounter
|
4
|
Find a safe place to hunker down until next day. Able to immediately
end the scenario
|
5
|
The closest zombie to the group and not in melee
reveals itself as a disguised human. If the agent has not be found yet, he is Dark Angel.
|
6
|
PEF generated, arrive in area (1d6)
|
7
|
Fire. A random building has caught fire and will
attract 2d6 zombies
|
8
|
If just finished to searching a building, a hidden zombie burst out
of a closet and surprise charge one of the character. If not possible, PEF
generated
|
9
|
Argument breaks between the leader and one of the
soldiers at random but within 4” and LOS. At each activation, roll 1d6 per
REP of the 2 arguing. If the leader scores more, argument is over. If not,
for each additional success of the soldier, roll 1d6 to attract zombies as
normal
|
10
|
One random soldier has lost his ammo. When the primary weapon runs
out, he would stick to his BAP
|
11
|
One member twist his ankle and move 2” slower and
can only Fast Move at 1d6. If failed a Fast Move test, he is disabled,
considered Knocked Down and Carry On.
|
12
|
PEF generated
|
13
|
Music playing. In one of the house, a gramophone is
playing loud Edith Piaf. It will attract 1d3 zombies per turn until stopped.
|
14
|
The closest dead zombie was not really dead. It stands up and move
immediately 6” to the closest human in sight.
|
15
|
PEF generated
|
16
|
Night is falling. If night has already happened, PEF is generated
|
17
|
Mist, in full motion in 2 turns. Reduce visibility
to 6”. If Mist already happened, PEF is generated.
|
18
|
Rain, reduce visibility to 12” and arrives in 1d6 turns. If Rain
already happened, PEF is generated. Note: All fire test have a -2 on the
SPREADING FIRE test.
|
3 PEFs : 6,6,2
PEF table
#
|
Result
|
1
|
Survivor – Roll on the How Many Table
|
2
|
Zombies– Roll on the How Many Table with a -1
|
3
|
Survivor– Roll on the How Many Table with a +1
|
4
|
Zombies– Roll on the How Many Table
|
5
|
Survivor– Roll on the How Many Table with a +2
|
6
|
Zombies– Roll on the How Many Table with a +1
|
7
|
Zombies– Roll on the How Many Table with a +2
|
8
|
Zombies– Roll on the How Many Table with a +3
|
One of the survivor can be Dark Angel as randomized below (2d6 roll):
#
|
Result
|
2
|
Resistant (REP 5) – FAST- Assault Rifle
|
3 to 4
|
Resistant (REP 5) SMG
|
5 to 8
|
Soldier (REP 4) Hunting Rifle
|
9 to 10
|
Soldier (REP 3) Rifle
|
11+
|
Soldier (REP 2) Knife
|
if Double
|
Dark Angel
|
The SWD Sturmtroopers
SWD stormtroopers |
A group of SWD sturmtroopers are on their way to capture the agent. They will be composed of 5 stormtroopers (all REP 5):
3 troopers: Assault Rifle - Dim, Runt, Slow, 1 Oberst: Assault Rifle - Greedy, 1 flamerthrower: Free
Spirit
Flamer use a template and has an impact of 4,
- kills on a 1-2 instead of 1, and any hit model burns every turn unless the target take a “take out of the fire” action
- Take out the fire action: the model rolls 2d6.
- 2 success: fire’s out,
- 1 success: resolve fire as a standard fire hit,
- 0 success, model is dead
- If KD result on a zombie, the zombie is not KD but continues shambling while on fire. A fire zombie has 3d6 additional for melee.
- Fire on building use the SPREADING FIRE test.
The Sturmtroopers will arrive on turn 25, independently of Random Encounter.
1 SPREADING FIRE
#d6 passed
|
Result
|
1-2
|
Fire has burned itself
out
|
3
|
Fire is not spreading
|
4-6
|
Fire spred in a 1d6”
direction in addition to ignite one level higher if a building.
|
The village |
Star : Lieutenant Mallory Mc Cain (REP:5 , PEP:4 , SAV:3) – SKILL Born Leader, Fast
Peterson (REP: 4, PEP: 2, SAV: 3) – SKILL Free Spirit
Emerson (REP: 4, PEP: 3, SAV: 2) – SKILL Runt
Stevenson (REP: 4, PEP:2 , SAV:3) – SKILL Greedy
Sergeant Johnson (REP: 5, PEP: 3 , SAV: 4) – SKILL Fast
Libenstein (REP:4 , PEP: 3, SAV: 2) – SKILL Rage / Medic
Scott (REP: 4, PEP:3 , SAV: 2) – SKILL Dim
Lil’ Bob (REP:4 , PEP: 3, SAV: 2) – SKILL Slow
blogspot is drunk and rotated my photo... The lone officer is Dark Angel |
After landing, they regrouped and evaluated the potential threat.
"That village doesn't look good. Too quiet."
"Agreed. There is a lot of equipment but no trace of the soldiers who manned it"
"It's really f.cked up"
"We check the houses first. I hope Dark Angel made it, otherwise, I'll kill him myself" said Libenstein.
"You take left, I take right" Mallory said.
"Works for me, don't get lost in a graveyard this time" replied Johnson
"This whole area is a graveyard. We're in the Red Zone. We'll go silent, no firing if not necessary"
I'm really looking forward to reading about this encounter!
ReplyDeleteeven for the how many, the maximum will be human on the table times 2, to reflect the infectation of the area.
DeleteI am writing the final of the AAR and finding pictures. It was fun to play and the main questions I had before starting was "will I find Dark Angel?", "Will I use the Flamethrower?".
even for the how many, the maximum will be human on the table times 2, to reflect the infectation of the area.
DeleteI am writing the final of the AAR and finding pictures. It was fun to play and the main questions I had before starting was "will I find Dark Angel?", "Will I use the Flamethrower?".