Battle 1: Swipe and Clean <-- report
Battle 2: Terror Tactic
Battle 3: Ambush
Battle 4: Recover Intelligence
The system Hech Kay saw the collision of multiple divergent forces. The resurrection of long dead Necron, a Greenskin Waagh looking for more teeth, the involvement of the Space Marine chapter of the "Tunnel Rats" Space Marine chapter and the presence of mysterious chromed space marines (nicknamed "The kéké tunning guys from Lille" by locals) all embroiled in a survival fight for dominance.
Far from the main battlefield where many senselessly would die, every leader came to the conclusion that a remote moon held the key of final victory.
Each protagonist sent a small force to the moon.
Day One, Battle One: Swipe and Clean.
Take objective (3points) and kill enemies (1pt)
Battle systems mats and terrain, Mah Jong table |
Deployment
Ignore miniatures :-) |
Ignore miniatures :-) |
Grey Knight (2 units) - 40pts
Note that the GK show their back and hide on the top right corner to avoid being photographed |
Redacted, Gunner, Psycannon, Heavy
Ork (6 units) - 55pts
The Fashion Week, the Ork way |
Dak, Loota, Heavy
Urk, Boy Gunner, Big Shoota, Veteran
Blurg, Boy, Shoota
Blorg, Boy, Shoota
Sinika, Kommando, Slugga/ Chappa
Necron (3 units) - 48pts
the rise of the Machine |
Pak, Immortal , Comms
Sadi, Immortal, Leader
Space Marine (2 units) - 25pts
One Space Marine and his apprentice |
Bash, Tactical Marine, Demolition
Eagle Eye, Scout with Sniper, Marksman
Turn 1 key moment:
Few shots exchanged. The GK and the SM decided to have an unofficial truce as they were less, held their objective and could not reasonably threat the other.
The sniper got hit by the GK on the first shot and Eagle Eye decided to aim elsewhere as a show of good faith |
The Ork sent one lonely guy to take the GK objective but that Ork quickly left.
We all believed that Ork went to relieve itself in the corner... |
Bash played safe by behind out of sight most of the game |
the Necron menace is slowly approaching |
Turn 2 key moments
The Orks decided to play aggressive/passive, bringing back the one who went peeing and another one behind the Necron.
Hey! [REDACTED] you will not believe what I saw. There was an Ork peeing below. |
Where can I move my Ork? The Shack!
|
Most Orks will stay within the base, out of the line of sights of the GK and SM. |
The GK bravely shooting from their objective |
The Ork prepare their coming out (I knew it!) |
All the Necron became bullet magnets with impressive result.
Almost all injury rolls had the same sequence:
- first roll "1", take a flesh wound.
- second roll "6", recover from all flesh wound
- Start again
The GK and the SM were playing safe, securing their objectives while shooting from far
The Orks still had most of their units on the ground.
The Orks decided to get rid of the Necron once and for all |
Turn 4 key moments
The Ork strategy almost paid off. The Ork went on denying 3 objectives out of 4 with the opportunity to gain some
That Ork denied the Necron objective |
That Ork fought for the Ork objective |
The sniper aiming for victory. |
The Ork at the GK objective was shot down by the SM, while the 2 other fights did not end with a winner.
End of game
The GK held their objective, the SM (Bash) secured theirs, Orks and Necrons mutually contested each other |
Add caption GK: 5 points (1 Objective, 2 kills) SM: 4 points (1 Objective, 1 kill) Ork: 1 point (0 Objective, 1 kill) Necron: 1 point (0 Objective, 1 kill) |
Cool report. Table and the teams all look ace!
ReplyDeleteThank you. All painted forces, and the battlesystems terrain is really good to make a story when we setup the battlefield
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