Thursday, May 7, 2015

ATZ-FFO: USS Serenity: Laboratory - AAR Part 2

Campaign rules
Introduction
Part 1












12 comments:

  1. Blimey! Some serious casualties! Look forward to seeing if they make it!

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    1. I was expecting some casualties, but not that many. It all came from 2 rounds of inactivation when the zombies had to cross a damn bridge...

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  2. Replies
    1. It took only 4 rounds. They could have cleared the zombies at distance. It was unexpected.

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  3. Wow, I didn't expect so many troopers to go down. Ouch!

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    1. More than expected. There are 5 survivors out of 9, and 2 of them are OOF. Plus they have only 1 flamer (Solus' weapon). Next scenario will be tough.

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  4. Cracking stuff and love the way you do your Batreps. very immersing indeed. I actually didn't think the team were going to make it at one point!?! Thanks for posting.

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    1. It all came to zombie not appearing in the last turns. They were very close in losing the game. Planning next scenario to be stealthier.

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  5. Judas Priest! That is a tense cliffhanger. I can't see how this will end well, but I definitely look forward to more.

    You've really stepped blogging about minis up to a higher level! Really really impressive work Sir.

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    1. I don't know if the USS Serenity can be stopped, if Biotech America gets what it wants, if somebody will survive to tell the tale. That is what I love with the THW rule sets.

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  6. Great batrep dude! Very entertaining, love the style too.

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