On the desolated planet of Outdoor, in the Table Region, a group of Space Marines have heard the story of the mighty dreadnought who fought an army.
Meanwhile, the Grey Knight chapter were monitoring any activity around the remnant of an old dreadnought, making sure nobody would retrieve its wreck.
So, here we are, 100pt Kill Team, with the objective to hold as many objectives as possible by the end of the game.
For this game I played the space marines, all of them using the Primaris trait. They have 2 hit points but a lower selection of weapons.
The battle field. |
First objective |
2nd objective |
3rd objective |
4th objective |
Grey Knight Kill Team |
Sergeant, Grey Knughts inbound! |
The space marine deployment |
In a nutshell, the sergeant moved forward and became a bullet magnet. He died on the second turn.
The Grey Knight forgot all his psychic actions but 1.
The Grey Knight flamer died on turn 2, for once he was able to shoot once.
A zealot gladius GK has charged a Space Marine with a knife. Who'll win? |
The knife! |
The last action. 2 Space Marines contested a GK objective. It ended up as a stalemate. |
1 objective each, 1 contested, 1 without anybody.
The Primaris are extremely sturdy but not enough variation in weapon. The GK lost only 1 melee (but the most memorable as the melee specialist of the GK died vs a primaris grunt)
And NEVER, EVER, put your sergeant alone in the front line.
Cheers!
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