At the last imperial fleet briefing |
Meanwhile, at the Alliance Rebel headquarter |
Reinforcements have arrived.
Empire
Fleet:
- ISD "Coruscant" gained 1 more weapon upgrade
- Nebulon B "Cobra" received 1 equipment upgrade
- Corellian corvette "Dagger" received 1 crew upgrade, 1 weapon upgrade and 1 equipment upgrade
- Addition of the Corellian corvette "Whisper"
- Addition of 4 more squadrons
- Corellian corvette "Ultramarine" gained 1 crew upgrade
- Addition of the Corellian corvette"Vicious"
- Addition of 2 more squadrons
Rebels
Fleet:
- MonCal "Freedom" gained 1 equipment upgrade
- Corellian corvette "Grimbergen" gained 1 equipment upgrade
- Addition of 6 more squadrons
- Corellian corvette gained 1 equipment upgrade and 1 weapon upgrade
- Addition of 3 more squadrons and 4 containers (becoming objectives for the next mission)
- Corellian corvette "Corona" gained 1 weapon upgrade
- Convoy
- Assigned Corellian corvette "Asahi" and Nebulon B "Enigma" with 1 crew upgrade
Sector 1: Imperial withdraw
Sector 2: No engagement (no Imperial starship)
Sector 3: No engagement (no Imperial starship)
Sector 4: No engagement (no Imperial starship)
Sector 5: Engagement
Convoy: Imperial fleet strike rebel convoy
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ReplyDeleteI really like how you did this campaign. I'm planning on using this, 5150 Star Navy for the Corellian conflict. question on how you are doing the movement, attacks, and commands. are you following Armada rules for attack and move each ship individually alternating sides, or are you following 5150SN? are you using any solo rules for moving/attacking for the rebels or just choosing what makes sense for both sides? are you using the Armada command rules for deciding to concentrate fire, add shields, etc? if so, how are you planning them? Mainly I'm curious if you are playing the imperial side while using some type of solo rules for the rebels, or just playing both sides the best you would?
ReplyDeleteThanks
Hi Rodney. Sorry for the late reply. I am following a mix of 5150SN rules and SW:A for activation. All ships move at the same moment, then all starfighters (I assume more intelligent and resourceful starfighter than SW:A), then I perform the shots with spaceships then fighter (higher init first, then lower).
DeleteStarfighter and spaceships will have pre-designed objectives (T/B attack space ships, T/F easier spaceships or bombers, T/I attack fighter). No Command rules (too complicated, I tried). I play rebel, which I take as more adaptable, while Imperials follow given orders. All sides roll a moral test each time their hullgets damaged, and have a 1 turn idle to jump in hyperspace